![]() ![]() No game-specific settings found, using global defaults.Ģ6:44:466 coresystem.cpp:319 I: PPSSPP v1.7.1 Windows 64 bitĢ6:44:479 corememmap.cpp:292 I: Memory system initialized. Doesnt affect gameplay too much, but when fighting in narrow corridors this bug can often obstruct vision.Ģ6:41:473 coreconfig.cpp:1180 I: Config saved: 'C:GameStuffPPSSPPmemstick/PSP/SYSTEM/ppsspp.ini'Ģ6:41:474 coreconfig.cpp:1193 I: Controller config saved: C:GameStuffPPSSPPmemstick/PSP/SYSTEM/controls.iniĢ6:41:567 windowsemuthread.cpp:220 I: Done.Ģ6:41:780 coreconfig.cpp:1180 I: Config saved: 'C:GameStuffPPSSPPmemstick/PSP/SYSTEM/ppsspp.ini'Ģ6:41:782 coreconfig.cpp:1193 I: Controller config saved: C:GameStuffPPSSPPmemstick/PSP/SYSTEM/controls.iniĢ6:42:617 windowswasapistream.cpp:127 I: Changed audio device property #0Ģ6:44:465 coreconfig.cpp:1423 I: Failed to read C:GameStuffPPSSPPmemstick/PSP/SYSTEM/ULJS00281_ppsspp.ini. Also seen when some suits perform blocking animation. ![]() Easy example is Zeta Gundam transformation animation, his legs become huge for half a second. ![]() For some suits, performing certain actions will 'blow up' parts of their models to huge size for a moment or two. ![]() On one hand AS is a (unwelcome) return to the mechanics of original Battle Tactics (slllloooooYou dont have to get those elusive SS ranks anymore, so why would you bother ?Īnyway, Assault Survive has an annoying grapical bug on 1.0.1. #GUNDAM ASSAULT SURVIVE CWCHEAT PPSSPP SERIES#Quote:Also this game is much better, than previously lasted playable game in the series called 'battle universe'. ![]()
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